Showing posts with label tropes. Show all posts
Showing posts with label tropes. Show all posts

Tuesday, November 4, 2014

From Galvanism to Google: Tropes That Are Killing Your Novel

Authors have to walk a very fine line between writing what they know and just making shit up. Unless you happen to be Ian Fleming (the guy who lived James Bond's life before he wrote the novels) you tend to rely on a combination of your own experiences and research. Unfortunately for a lot of authors "research" means reading books and watching movies written by people who didn't know what the hell they were talking about. As a result a lot of tropes which should really be put out to pasture keep cropping up again and again in a day and age where they really have no business being.

It is impossible for a single blog entry to cover every possible trope that needs to be brought to your attention; that's what TV Tropes is for. And, just so we're all on the same page, this entry is going to focus on tropes regarding technology and history (for those who want social tropes I already covered cultural appropriation and killing women as a source of motivation).

All right? All right.

Trope #1: Knockout Drugs


We've all read a book or seen a movie where these chemical miracles figured in. Just load up a hypodermic, put it in your crossbow or compressed air rifle, and you can bring down any subject with no muss and no fuss. Your hero might struggle valiantly to remain awake, but in a matter of moments it's going to be lights out no matter what happens.

What, this? It's perfectly safe. Just count backward from 10...
Have you ever wondered why anesthesiologists get paid so much money? You know, the people who take all of your vitals and then carefully administer you with a cocktail meant to keep you unconscious during surgery? It's because if they screw up by so much as a few milliliters it's possible for you to go under and never come up again. That means that unless the people chasing you and firing dozens of tranquilizer rounds at you have a concoction specific to your body chemistry you're either going to just get woozy, or die. Possibly one then the other if you're hit more than once.

While this trope might seem nit-picky it's actually a small representation of a bigger problem; namely authors who throw in science without making an attempt to figure out how it works. We're not talking hand-wavey sci-fi tech either, just everyday chemistry and physics that you can find explained on wikipedia if you need a fast and loose explanation of what you're trying to do.

Trope #2: Everyone Speaks Modern Colloquial Languages


Have you ever been scrolling through your list of TV options and inexplicably found yourself watching one of those ghost hunting shows? Well if you have then you might have been lucky enough to catch one where the crew went overseas to report on some foreign ghostly activities. Maybe they were looking into ancient battlefields in Romania, or creepy islands in Thailand. While it's flavorful, you can tell that the writers (yes, ghost hunting shows have writers) are running out of ideas. How, you ask?

All the ghosts speak English.

That's eerie... how did they know we're American?
Of course any author with a shred of craft would never screw something like that up so blatantly. He would at the very least go to a Google translator program and get a phrase from the ghost's home country. Sometimes that's all it takes, but sometimes authors forget that language changes over time. Put another way that Arabic phrase you're seeing now might work in modern day Dubai, but if your heroes have mysteriously traveled back to the 7th century then chances are good it would be gibberish to anyone who heard it.

Language changes and adapts, and if you're going to play with it then you're opening a big ole' can of worms regarding it. On the one hand it's good form not to have your medieval sword-swinging British badass call someone "dude" on page two of your book, but it's also a good idea to remember that words like warlock have a unique cultural and geographic origin before you start using them in the wrong cultural setting.

In case you're curious, warlock is a British term that was imported from Scandinavia and other parts of Northern Europe.

Trope #3: Everyone Has Cell Phones (And No One Uses Them)


Technology often dates the books we read, and the cell phone is just one of the latest revolutions we use to date when a story takes place. If they're big and blocky we're looking at a story in the 1980s or 1990s, and if they're sleek and computerized we have a modern day or future thriller. The problem with cell phones, just like the problems with any other form of mass-produced technology, is that it will change your story.

How's that you might ask? Well I'll give you a good example.

I wonder what other forms of technology everyone has?
Some time ago I was given a job editing a modern fantasy story. Our reluctant lead had gotten caught up fighting a dragon (long story), and during the "discover esoteric prophecy" part of the book he had to get a piece of information from the radio station he worked at (a co-worker's home phone number, to be precise). So he steals another character's car, tear-asses across town, gets into a wreck, and then has a tense cat-and-mouse through the station for reasons that are never quite revealed. The whole time I was reading this all I could think was "Why are you wasting all this time and effort when you could just call the station?"

The main character had specifically mentioned having a cellular phone. He had the Internet. He even had a home phone for whatever reason (but apparently so did his co-worker). There was nothing to stop him from dialing information to get the number, looking it up in a directory online, or just calling the station and asking the receptionist to give him the number off the piece of paper on the break room wall. All of these were approaches that would have taken less time, required less effort, and which anyone who grew up in the Internet age would have turned to first before getting in the car and driving across town.

The short version? If you introduce any piece of technology whether it's a radio in your wristwatch or a cybernetic Internet connection in your lead's left eye then you need to remember that technology is real to your characters. It's a tool they possess, and if it's something they use on a daily basis then of course it's going to be the first thing they turn to in order to solve a problem. Also, technology affects society. If everyone has cell phones with cameras in them, how hard is it going to be for a blood-soaked shoot out to stay quiet?

The answer, as modern governments have found out, is it can't be hushed up. Period.

Trope #4: Occult Books Just Sitting On Your Lead's Shelf


The plot device of the rare-and-occult-book is not new. It's the whole plot of The 9th Gate and a version of it drives the film Cigarette Burns. Books by their very nature have a certain mystique, and an occult book doubly so. After all if a book has a whole secret cabal associated with it then it must be really special, right?

It would, and that's why we create those plot devices that our protagonists chase after. Regular books that hold important plot information are just that though; regular, ordinary, garden-variety books.

Even these.
The problem with this trope is not the existence of fictional books that drive your plot. If you want to create a book specifically to advance plot and to convey information to your main characters that is fine and dandy. The Necronomicon and other tomes of its ilk are cherished relics in the halls of horror, after all. The problem arises when an author writes the phrase, "so he spent an hour reading through his occult books," or something similar.

There's no such thing as occult books. The word occult means hidden or secret, and the word itself has taken on a mysterious air because of how often it's been used in thrillers and horror stories. If something has been written down and mass-produced though that's about as far from secret as you can get. What most authors mean when they use the term occult books is books about rare, obscure, or mystical subjects. This can be anything from academic treatises on the European witch craze, to obscure tomes about the changes the early Catholic church made to the Bible when translating it from Greek to Latin, to diary excerpts from a cannibal who was arrested and executed in Texas in the year 1902. They're just books... books about weird subjects, but books all the same.

The problem is that when you call them occult books we find ourselves wondering how someone not in a cult managed to get his hands on a secret grimoire, a hand-written account of the life of Paracelsus, or some other truly rare and obscure tome. You can't buy occult books at Barnes and Noble, but you can buy The History of Occult Symbols in America if you're willing to check the bargain bin.

If you want to make your hero's search for specific information feel more real then all you need to do is throw out some titles and author names. Talk about some databases he looked through. If your hero is not an expert in the subject though it's always better to phone a character who is an expert and to let that character deliver the information your hero truly needs to progress the plot. Don't just say you typed some key terms into Google and found everything about an ancient esoteric order. If it was that easy to find then you should be done by chapter four.


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Friday, August 22, 2014

The Disposable Woman: A Trope That Really Needs to Go

Motivation is one of the central parts of a story; if your main character doesn't have any motivation then chances are good you can't really call him a hero. If you're having trouble lighting a fire under your lead's nether regions though, relax, there's a simple way to get it done.

All you have to do is kill a woman who's important to him.

Instructions are on page 24.
A wife, a daughter, a mother (all three if you're time-traveling in Alabama); it doesn't matter who she is as long as she's important to your main character. Her death will act as the springboard for whatever it is your main character needs to do in your story. Maybe that thing is to put on a cape and cowl to prowl the streets at night, maybe it's asking the woman he loves to marry him, or maybe it's throwing his badge out the window to go on a blood-soaked vengeance spree, but whatever it is all you need to do is drill that special lady in your lead's life.

Or is it?

The Disposable Woman

I swear I'll avenge you... you... shit, I knew your name a minute ago...
This trope, appropriately labeled the Disposable Woman (here's the page for it at TV Tropes), is perhaps one of the greatest examples of lazy writing that no one questions. We see it in video games like Final Fantasy VII (it's Vincent Valentine's entire back story), and in comic books like The Punisher and Batman. It's a favorite in action movies like Mel Gibson's Edge of Darkness, and  it's the entire point of the first Deathwish film. The female character in question is not a vibrant, living part of the story that our audience gets to fall in love with. She isn't someone whose death truly affects us. She's typically just a ghostly, haunting reason for whatever is going on; she exists solely as the catalyst for our hero's (and it's always the hero, never the heroine) actions. If we get to see her at all it will be for a brief few flashes until something awful happens to her.

What's The Problem?


To explain what's wrong with this trope I'll give you an example of how it's done right. In Stephen King's novel Bag of Bones we meet up with author Mike Noonan. Mike's life changes dramatically when his wife Jo dies (but she maintains a ghostly presence throughout the book, making her a Lost Lenore rather than a Disposable Woman. In short, we actually see how and why she's important to Mike). Mike goes up to his summer home where he meets and falls in love with a much younger woman named Mattie Devore. This embroils him in her custody battle for her daughter Kyla against her father-in-law. For more than half the book we learn about Mike, Jo, and his new lady love, before a man with a gun shows up and kills Mattie. In a piece of meta-criticism Mike remembers how when he would get stuck writing a story he'd just have a man with a gun come in and kill the woman, something he's horrified by with his lover's blood all over his hands.

That right there is why this trope is such a problem; the shallowness of how it's typically used.

In Bag of Bones we're invested in both of the women that Mike loses. His wife is more than just a convenient reason for him to get out of town, and his new lover's death is something that rocks Mike and the audience to their bones. They're both given depth, and a continued presence in the story. In short the author worked to be dynamic, rather than just relying on a trope crutch to prop up the narrative.

Why Does It Matter?


On a professional level the Disposable Woman is lazy. Just as, if not more lazy, then throwing in a rape scene just to add drama or to spackle over a plot point to your story (more on that here). It's quick shorthand for a motivation that readers have seen a hundred times, and it absolves the writer of doing the hard work of pulling the reader in. For a recent example look at the character of Drax the Destroyer from the film Guardians of the Galaxy. He's a hulking brute who's murdered hundreds of people trying to get to the man who killed his wife and child... but should we feel for him? Is a man (using the term loosely) capable of such wanton brutality someone who was ever a good father? A good husband? Or was he always like this, and the death of his family simply gave him the excuse? We don't know; we're just supposed to take that tragedy at face value and accept that it made Drax who he is now.

Secondly using the Disposable Woman is sending a message to readers. A message that as writers we should really, truly consider before we put it down on paper.

Don't be that guy.
Stories carry messages. If your story is about a modern day knight with a machine gun off to slay the dragon because it kidnapped a princess, then that sends a message. It tells male readers that violence is an acceptable solution to problems, it tells female readers that they shouldn't struggle when taken captive, and it tells dragons they're horribly evil fucks who deserve to be shot.

The problem with the Disposable Woman is that she sends a message to women just as surely as Rapunzel or Sleeping Beauty does. First off, it tells women that the only role they can have to motivate a story is to die, and that's not the way anyone wants to be represented. Secondly it tends to show women that women only have importance when they're connected to men; mothers, grandmothers, sisters, aunts, daughters, and girlfriends. Even if there are other female characters in the story that stigma is going to be sitting over the hero's motivation.

That is not to say that you can't use the Disposable Woman in your story. The next time that setup occurs to you though, ask yourself if that's the only way. Does your FBI agent's wife have to be murdered before he starts playing hardball with the mafia? Instead, why not have her leave him because he's too dedicated to the case? Why not have him driven half-crazy because he keeps seeing men he knows are guilty go free? Why not give him a particular mad-on against the crime that a particular organization is committing and getting away with?

There's always multiple sources of motivation. If you sidestep the neat and easy way to set up a story you're likely to discover more about your characters, and to create a richer story than you might otherwise have written.


As always thanks for dropping by The Literary Mercenary. Follow me by putting your email in the box on your right hand side, or by going to my Facebook or Tumblr. If you'd like to keep me, and this blog, going then check out my Literary Mercenary gear by clicking the link above, buy a book, make a one time donation by clicking the "Shakespeare Gotta Get Paid, Son" button on the right hand side, or by dropping by my Patreon page and becoming a patron today!

Saturday, May 17, 2014

Fun and Funny Links For Writers

Being a writer is hard work. It's filled with migraine headaches caused by rumbling over plot holes, going over your syntax with a fine-toothed comb, and all of the other brain-bending labor that comes from putting together a piece of art. That said, sometimes you need to take a deep breath, save your progress on the current work, and just go have a laugh or three. This week The Literary Mercenary brings you a handful of sites that if you haven't visited them you really should.

Right now.

Terrible Minds: The Blog of Chuck Wendig

When bad brains get worse.
For those who don't know who Chuck Wendig is, I am glad you finally ran Internet service under your rock. A risen star who's fought in a half dozen culture wars now, Wendig is also an author, screenwriter, and a freelancer himself. His blog contains both nuggets of wisdom (like the 25 Lies Writers Tell Themselves), as well as generally hilarious riffs and rips on the industry, the art, and the craft. Always good for a laugh.

The Official Evil Overlord List and The Mary Sue Litmus Test

They're never dangerous till they're clawing your face off.
For those who don't know about either of these things we'll discuss them in order. The Official Evil Overlord List (which can be found here) is a compilation of every trope the bad guy has ever fallen victim to. Assembled in a check list of dos and don'ts, this list is amusing to read all on its own. As a tool for checking to see just how trope-free your bad guy is, it's even better!

If you're a writer and you've never crossed paths with the Mary Sue, count yourself lucky! If on the other hand you're well aware of what they are, and you're looking for a quick and easy way to sweep your manuscript for them then you're in luck. The Universal Mary Sue Litmus Test is located right here, and now you and all your friends can take it to see who's lead is the most ridiculous!

Speaking of literary tests...

Who Do You Write Like?

He, like I, gotta get paid.
I Write Like is a website that looks through your work and compares your ear marks to those of famous writers who came before you. This test, located right here, includes a database that ranges from H.P. Lovecraft to Earnest Hemingway, and hits all the high points in between as well. So if you were always curious which of the old masters you invoked in your work, stop by and take a gander!

Thug Notes: The Only Cliff Notes You'll Ever Need

The Original Literary Gangster
For those who've always felt classic literature is a bit dull or boring, let Dr. Sparky Sweets break it down for you. The good doctor provides reviews of classic books such as Frankenstein, Fahrenheit 451, and Heart of Darkness, but he does it in a smooth, street-level lingo that will have you belting out laughs even while you pick up some knowledge. Check out all of his videos on the homepage located right here.

Put Your Voice To Work Reading Audio Books

And money.
While we used to call them books on tape, audio books have gone from being a novelty for children and the vision impaired to a huge industry. With more books being written and published then perhaps any other time in history voice actors are now more necessary than ever before. For those who have always wanted to try making money with their voices instead of just their words this article here provides a lot of insight as well as a few links to get you started in the world of audio books.


As always, thanks for dropping in on me at The Literary Mercenary. If you'd like to be kept up to day on the latest and greatest the put your email in the box on the top right or follow me on Facebook or Tumblr. If you'd like to keep this blog going then check out my books available for purchase at my Amazon author page on the right hand side, drop your pocket change into the tip cup by clicking the "Shakespeare Gotta Get Paid, Son" button, or stop by my Patreon page and become a patron today!

Monday, September 23, 2013

Making Immortals Interesting

A long time ago, when I was still fresh to the author mantle and light-headed from being added to Goodreads (my page is here if you're curious), I began my first ever blog. It was called "Notes From the Editor's Desk", and it was meant to provide a humorous look at all the things editors have to look at that writers might not even know they'd doing wrong. It was short-lived, but while it was around it was liked by several people. Not only that it gave me a chance to be snarky, and to say the things I wasn't allowed to say to writers I was editing. Well, now that this blog's been up and running for a while I'd like to bring back the spirit, but hopefully garner a little more interest than I did the first time around.

All that said, we're going to tackle an immortal question today. Namely, what the fuck do you do with them?

Immortal as Lover

We've seen this trope from Tolkien to Twilight, and yet it never seems to creep other people out the same way it does me. A character whose age is measured in centuries somehow falls in love with a person who lacks experience, along with the ability to shrug off time, and it is very rarely questioned. Vampires, elves, demi-gods, djinn, demons, angels, and the list goes on and on.

Because this just screams long-term commitment.
This is, at least for me, where the suspension bridge of disbelief snaps and my imagination takes an Indiana Jones style tumble into croc-infested waters. On the one hand, sure, it's a nice sentiment that love might stretch across gulfs and unite two souls. But when Hugh Hefner does this we call him a dirty old man. In purely human experience anything more than a few decades one way or another tends to make people look askance, and wonder how long that older partner is going to dote on his latest play toy before moving on.

That's kind of the problem with immortal couples when one partner is very obviously outside the bicentennial club. Unless both characters have similar longevity, or the immortal in question is very young, chances are good that what we are seeing is simply a passing fancy. Because when one lives for several hundred years, humans are kind of like kittens. They're adorable, they're cuddly, and you can have some good times, but one day you turn around and they're just giving up the ghost. That's how time moves when you're ancient, and the more times you've gone through the process, the less and less attached you're capable of becoming.

Possible Fixes

While I don't advocate people do this, there are ways to make this more believable. Two were already mentioned; make both partners immortal, or make your immortal a younger member of the breed. This can make the inevitable loss truly heart-wrenching, rather than just more run-of-the-mill grief. However, if a writer insists on going the Lolita route with this, the best possible fix is to make the connection believable.

Why do people fall in love? Well, once their brains have calmed down and gotten all that pesky dopamine cleaned out, it's because of respect, similar feelings and opinions, shared activities, and what they add to each other's lives. Have the younger character win the immortal's interest and admiration by standing out in some way. If you have an elven general who wrote the book on tactics, have her out-flanked by a younger, but talented human. The competition and respect for skill creates a starting place for a meeting of the minds, which might lead to a meeting of the hearts. Remember it should be because of what a person does, not because of what they are. For Twilight fans, smelling good doesn't count.

Immortal as Time Capsule

Of all the ways to depict immortals, this has to be one of the most ham-handed in existence. Writers essentially treat characters like a snap shot of their last heyday, and the immortal has refused to progress further for some unknown and unknowable reason. Sort of like your grandparents.

In my day everyone wore brown robes, and we were happy.
Think about your grandparents for a minute though. Sure you probably had to explain Google to them a few dozen times before they could do a search without finding a hundred porn sites and a thousand viruses, but I'll bet you they figured out how a DVD player worked just fine. They probably dressed in fashions that made sense for this day and age, and they probably spoke in modern vernacular. I'd lay you odds they even did weird things like read the newspaper and watch the latest in television programming.

This is where the time capsule immortal sort of falls apart. In order for a sentient individual to remain so firmly planted in the past there cannot be any change in its surroundings. One of the main reason Dracula wants to go to London is that it's the future, and he's sick of being the lord of a dying past. He adopts English speech, English dress, and while he's exotic and foreign, no one remarks on how 3rd century he is. He successfully blended in with the Victorian era despite having been alive and slaying since a time when the newest cultural development was the crusade.

How to Fix This

The easy way is to take that desire you have to make a quirky character who will act as a mouthpiece for charmingly out-of-date statements, and crush its windpipe with a cinderblock. That is a bad reason to make a character, and doubly so if he or she doesn't actually contribute to the story at large.

Next, decide whether or not the character is capable of changing. It's been suggested for vampires in certain role playing games that they are frozen in the moment they were destroyed, which makes it hard for them to adjust. But even if that's the case, camouflage is important to someone who lives forever. So, if the character can't change, then he or she needs to go somewhere that fact won't be noticed or remarked upon. Wild mountains, crumbling castles, isolated frontiers like Alaska or Siberia make sense. If you're in downtown New York wearing ruffled sleeves and carrying a sword cane though, people are going to notice. People like the authorities, which could blow apart any sort of cover.

Not all immortals live in modern fantasy worlds. In fact, some of them live in worlds of their own. This is quite possibly the easiest way to make time capsules believable. A wandering sidhe prince, a plane-hopping demigod, or an ancient wizard with a pocket dimension all his own don't have to abide by your customs. In this case the strange differences the audience sees are more culture shock than anything else. Immortals are free to display unusual knowledge like proper spoken Latin, or out-of-date skill sets like broadsword fighting. They might even feel more comfortable surrounded by the art and architecture of their times. Just remember, everyone is shaped by their environments and cultures. Even if they're the ones setting the standard.

Immortal as Deus Ex Machina

We've seen this one a lot too. The Great and Powerful Whosey-Whatsits will know what to do, if only he/she/it/they were here. Hell, the entirety of the character of Dr. Who practically is this trope. That doesn't mean you're allowed to slap it into your story and claim it's groundbreaking.

Everyone forgets that the Tin Man has to watch everything die. After they gave him the capacity to love.
How to Fix This

Immortal characters can, and should, have knowledge or skill far beyond the mortal ken. Elves aren't born with the ability to shoot three arrows simultaneously and bulls-eye with all of them. They got there the same way anyone else did; practice. 150 years of practice just happens to go a pretty long goddamn way. However, it's important to remember that assholes, rejects, the socially outcast, and the downright curmudgeonly make it to old age as well.

How do you think the immortal got to be immortal? Careful planning and sheer determination is good, but cowards can live forever as well. Just remember that any character who is reduced to a set of stock abilities, or a singular purpose is probably not going to be terribly interesting. Sure Lancelot was the guy who had sex with the queen. He was also the strongest of all Arthur's knights, a brutal Gaul, and he enjoyed playing the flute as well. Everyone, even immortals, should be real. Just like real people, not everything about them is positive.

Final Thoughts

Immortality is a very, very messy thing. It is quite possibly the oldest MacGuffin in human history, stretching back to the Epic of Gilgamesh. That said, immortality is kind of like alternative history that's able to walk and talk; you have to figure out every little detail in your head to make it work. Is the immortal also indestructible? What powers does it possess? Is it a ghost in the shell that reincarnates, or is it a single being that was genetically modified through either chance or science to defeat age forever? And lastly, perhaps most importantly, is immortality a requirement to make the story work or is it just a thing you wanted to slap on for a coolness factor?

For those interested in past "Notes From the Editor's Desk" entries, either go to the page on the right, or click this link here. If you're interested in keeping updated with yours truly, follow me on Facebook, or jack yourself in at my Tumblr, where I welcome any and all questions or queries for other elements to add to this newest section of The Literary Mercenary. As always, thanks for stopping by.