Showing posts with label writing advice. Show all posts
Showing posts with label writing advice. Show all posts

Thursday, March 26, 2015

How to Write Flawed Characters

Nobody's perfect. We all have flaws, and those flaws can take a thousand different forms. In many ways it's our flaws that make us who we are, providing the shading and contrast that throws our positive qualities into a starker relief. Flaws give people depth and character, which is why if you want the populace of your stories to stand out they need to have flaws as well.

The problem for many authors comes in deciding just how to execute those flaws; specifically in how to take the characters you've created and to give them flaws that are real and meaningful, instead of purely cosmetic. Since this is not an easy process The Literary Mercenary has put together a simple guide that will help you distress your characters in ways that make them more believable.

Step #1: Give Your Characters Flaws That Make Sense


Let's start with an example; we'll call him Chris. Chris is a big, handsome young man who comes from a supporting home, and who has a long record of personal achievement. He makes good grades, achieves positions of leadership in sports, always has a smile for his classmates, and refuses to sit by while anyone gets bullied. So what's his damage? Well... he has a crippling lack of self confidence.

Okay... why?

It eventually got bad enough that he had to have a horse carry him everywhere.
Barring some secret past being revealed, the elements for this flaw aren't present. A young man who has done nothing but succeeded in his endeavors, and who is supported and valued should have, if anything, an over-inflated sense of confidence. After all, he's led the team to three championships while maintaining his place on the honor roll... what could possibly get in his way?

If you really wanted this flaw though, you could plant it in fertile soil by altering the character's background. For instance, say that Chris's mother and father divorced when he was 10 or so, but for those first 10 years nothing Chris did was ever really good enough for his dad. Good grades were ridiculed, praise from coaches sneered at, and Chris was constantly told how weak and stupid he was. Even if his mother re-married, and Chris's step dad was supportive and proud of his new son's achievements there are going to be scars from that earlier period. While he has the skills and the drive, Chris might be pushing himself to try and prove that his dad was wrong even while he's secretly afraid he might be right.

Put another way it doesn't make a whole lot of sense for your character to be deathly afraid of dogs if he's never seen one before. If you want to sell a flaw you have to make it make sense.

Note: A huge list of character flaws can be found right here on TV Tropes.

Step #2: Give Them Flaws That Will Matter


Detective Lieutenant Larry Stone is a hard-nosed homicide cop who takes no shit and gets the job done. He's tough as nails, can quote every subsection of the city's law book, and he has an unimpeachable record as a lawman.

But he's sexually impotent.

And he's really pissed about it.
If you're wondering how Larry being unable to have sex affects his ability to catch murderers then you're already on the right track. While not every flaw a character has will be center stage all the time, for those flaws to matter they actually have to get in the way of something the character is trying to accomplish. Otherwise it fades into the background, an unimportant footnote we can easily forget about because it isn't germane to the story we're telling.

I'll give you a good example.

There's a novel I'd love to write based off of White Wolf's (or Onyx Path as I believe they're known now) tabletop roleplaying game Promethean. In this game you play an artificially created being who must struggle to find humanity. There are several varieties, but one is the Wretched, known more colloquially as the Frankensteins. Enter Adolph Simmons, a 7'6" monster assembled from the best and the brightest of Ryker's Island, and brought to life in the electric chair by his maker. Escaping after his birth the giant swum to shore and faded into the alleys of Hell's Kitchen. Years go by and there are rumors of a creature called The Butcher of Hell's Kitchen, a favorite in the tabloids for his supposedly gruesome murders of criminals in the area surrounding Our Lady of Sorrows.

It's all rumors and smoke, until children start going missing from the orphanage run by said church. The self-proclaimed guardian of those unwanted youths, Simms has to find where they've gone and who's taking them. The problem is that while he possesses unparalleled supernatural strength, he isn't very smart. He has no training as an investigator, and this makes his efforts clumsy at best, brutal at worst.

This fiercely loyal monster could solve any problem with his hands if it came to a fight, but when he has to use his brain his biggest strength has been stripped away and he has to overcome one of his weaknesses. That's how character flaws add to your story.

Step #3: Flaws Are Not Strengths. They're Flaws


At this point in the list I don't have the energy to pull out rare examples or hidden gems from master authors. Instead I'm just going to go for the low-hanging fruit and use one of the many things wrong with Twilight to make this point.

This was a dead horse a while back... I guess there's one or two whacks left...
Let me draw your attention to the collection of character flaws that is the book's main object (being a protagonist would imply she took effort to achieve something). Among her many other flaws Bella Swan suffers from extreme co-dependency, being left dejected and unable to think or act for months when her abusive significant other abandons her. Rather than struggling to remember how to be independent (as one assumes she was before she was part of a couple) her complete inability to function outside of a relationship (no matter how unhealthy it was) is shown in a positive, romantic light. As if by refusing to put her life together, and actively setting the remnants of it on fire, is supposed to be a statement of great love.

Here's another example for you: Batman.

I've written about Batman's character mistakes before (the article is here, by the by), but he's the easiest example of the emotionally damaged archetype to hold up. A normal person who lost his parents in a mugging would grieve for them, and he would grow up with a sense of just how easily life can end. He would see how prevalent crime can be, and he might even be motivated to try and fight against it in his parents' memory. Perhaps he'd become a cop, or campaign for change to clean up the streets. Perhaps he'd look for ways to help those who have to deal with grief. The idea of dedicating one's life to more than a decade of training, and then several more decades of donning body armor and prowling the streets, breaking bones and smashing teeth is the act of a crazy person. When real people have done this (check out The Real Superhero Project for some real-world vigilantes who started their careers in a dark place) it's been met with abject horror. Yet when we take utter insanity and dress it up in a set of fictional tights we see Batman's dedication and drive as assets rather than a fanatical devotion spurred by someone unable to cope with a traumatic event.

Step #4: Scale Is Everything


So you've got your character, flaws and all. You've figured out what events left scars, and how he or she healed from them to become the person they are today. Before you decide you're done though you need to stop and take a look at the scale of the flaw, and compare it to the scale of the results.

And then the lemur burned down the zoo. Because reasons.
Creating flaws whose results are extreme happens all the time with villains (and I covered some of it in Under The Black Hat: Writing Believable Bad Guys). I personally call this Dr. Doom syndrome. For those of you who don't read comics Victor Von Doom is the sovereign ruler of a small kingdom called Latveria in Marvel Comics. As a young prince Doom traveled to America for his education (where we presume he earned a doctorate). While he was in the lab working on what we can only assume was his thesis there was an accident. The accident marred Victor's face, and he sought some way to repair the damage. After medicine and magic failed him he forged an iron mask, and encased himself in a suit of highly advanced armor which he is rarely seen without.

The reason I use this example is that in some versions of the origin Doom's face is marred, but it's far from a horror. A small scar was all it took to send him on a world-wide quest to restore what he viewed as perfection, and in the end he encased himself in a suit of armor that put Tony Stark's most cutting-edge Mark line to shame.

Yes the comic was trying to evoke both The Phantom of The Opera and The Man in The Iron Mask for the purpose of mystery. We never see Doom's face, so we don't know if it's a terrifying ruin, or if it just has a slight imperfection along the cheek. The point is that even if he was disfigured why the armor? Why an iron mask? Why seclude himself completely except for when he pursues his own ends? The story reads more like a myth than a character study, and as a result the actions are grand, sweeping, and ultimately kind of shallow.

Ask Yourself If Real People Are Broken Like This


Art imitates life, and vice versa. Even if you're putting your characters into a completely unreal scenario (farmer abducted by aliens becomes intergalactic gladiator), the ways in which the human psyche breaks and heals are fairly finite. Coping mechanisms are kind of universal, and someone dealing with the stress of completely Earth-bound wars may develop the same sorts of tics and triggers as those who've fought in alien gore pits. All you need is to find a situation similar to the one you're setting up, and ask how real people turn out in that sort of situation. If you can follow that blueprint then the flaws your characters develop are going to feel as real and organic as any person your readers have ever met.


As always thanks for stopping in, and if you'd like to support me and my work drop in on The Literary Mercenary's Patreon page and become a patron! As little as $1 a month can be enough to keep me going and the content coming. Also if you're worried about missing any of my updates make sure you're following me on Facebook and Tumblr!

Wednesday, March 11, 2015

Author's Fight Club: Rules For Writing Better Fight Scenes

You know how most people think they'd totally win in a fight if one broke out? About how, despite their lack of any formal training, experience, or research on the subject they're completely convinced that if someone demanded their money or called them out for wearing white after Labor Day that they would be able to give that person what-for?

Writing fight scenes is a lot like that. Everyone thinks they can do it, until it comes time to actually put up or shut up.

When in doubt, rip it out.
Writing a fight scene is about more than just describing action or spicing up your story. These scenes need to show the audience new sides of a character, and to let actions speak in ways that words can't. They need to draw readers in, and they have to get the blood pounding. Lastly, like every other scene you ever write, your fight scenes have to pop!

Here are some do's and do not's to help you accomplish these goals.

Rule One: Observe The Masters


Good readers make good writers; this is something we all know. If you want to learn how to weave political intrigue you read A Song of Ice and Fire, and if you want to write better cosmic horror you pick up At The Mountains of Madness. Tolkien paints the hero's journey step-by-step, and Robert B. Parker provides some of the best private detective stories this side of Dashiell Hammett and Mickey Spillane. The point is that the best way to learn how to write fight scenes is to find authors widely regarded as crafting good action. You need to see the kinds of terms they use, observe the ways they ratchet up tension, and really understand the elements that make the violence machine rev.

You could also buy The Big Bad II if you want to see some great examples.
What you should absolutely not do is watch a bunch of action movies. Why shouldn't you do that? Primarily because they're two different mediums. What works on the big screen (or even the small screen) often sounds patently ridiculous if you write it down in your novel. By reading action scenes you understand what works and what doesn't, when you should give your reader a blow-by-blow of a fight and when you should just describe the impression of a fight.

Rule Two: Write What You Know (And Learn If You Don't Know)


While most authors don't have the luxury of being ex-military intelligence like James Bond author Ian Fleming that doesn't mean you can't get out of your chair and get some hands-on experience. There is no substitute for doing, which is why you should consider taking a martial arts class, meeting with a boxing trainer, or maybe contacting a local historical re-enactment group who could teach you how to sword fight.

Just think, you could write this off on your taxes!
Even if all you're doing is putting on pads and doing some light sparring the benefits of actually going through the motions are invaluable. You'll be able to describe first hand how it feels to land a blow, what kinds of strikes are being used, and if you're not quick enough what it feels like when you're the one who's on the receiving end of a bell-ringer. Practice long enough and you might gain other helpful insights into your characters and stories.

Rule Three: Make It About More Than The Fight


Everyone loves a nice, refreshing brawl, but as the author you need to ask what this fight scene is adding to your story. What is it showing that the reader needs to know that you can't show any better way? For example has your lead been saying he doesn't get into fights for the past ten chapters, and this is meant to show the audience what happens when he goes off the chain? Does your villain's fighting style reveal anything about him? Is it short and brutal, relying on crippling and killing opponents with his bare hands, or is he the sort of man who pulls a trigger and walks away?

Do the knuckle spikes represent crippling self-doubt and overcompensation?
Fights can be about more than the fighters, too. They can act as a gauge for what's possible, and even accepted in the world your story takes place in. For example is your story set in the seedy underbelly of the city, where back alley bloodletting is a common part of life? Or is your character's violent responses something that marks her as an outsider, a savage to be avoided? Fight scenes are rocks that you can throw in the pond, and depending on what sort of rocks and how you throw them you can make some pretty interesting ripples.

Rule Four: The Human Body is Tougher (And More Frail) Than You Think


I'm going to share a story to illustrate this example. A long time ago I was tasked with editing a client's manuscript. I asked her to send me the first three chapters and we would see if we could work together based on that sample. There are no words to describe how poorly written the thing I was sent was, but of all its many sins its primary one seemed to be a total lack of understanding regarding how human anatomy works.

The opening scene dealt with a teenage boy getting into a row with his father. His dad felt his son's long hair was too feminine, and the son decided to mouth off to his old man. What followed was a page and a half of one of the most brutal beatings I have seen put into print. The son, barely half the size of his domineering father, was repeatedly punched at full strength, had his face slammed into the corner of the kitchen island several times, was bodily dragged upstairs by his hair (proving that in some circumstances it was indeed too long), handcuffed to a radiator and then whipped. The author clarified that he was indeed whipped with a bullwhip, not a quirt or a lash. He was then left there overnight where he wet himself, soaking his wounds with his own urine.

Now it is perfectly possible for someone to survive that kind of treatment. With proper medical attention and therapy it's possible that he'd even return to a relative normal. However a character who received treatment like this on the regular would have some serious scars to show for it (not to mention a hospital record that would set off every alarm bell in existence), but in this particular work he was able to just take a shower and put on some band-aids to pass for normal.

She may have been raised by fast-healing mutants though, I try not to judge.
Before you write a fight scene you need to understand the basics of how the body works. You need to understand what happens when someone gets shot, or stabbed. Most importantly you need to know what sort of damage certain things do so you can ask yourself if that's the sort of trauma you want your lead to inflict or receive. Nothing is worse than action-hero syndrome; a condition whose symptom is when your lead gets injured in a fight, and then in the next chapter has shrugged off wounds that should have put the character in traction.

Rule Five: This Is Not A Comic Book


I read a lot of short stories in a year. Most collections get forgotten, but a very few of them get noted in my memory. Some because they are good, others because they are terrible. The Darker Mask was one of the latter, and I could not bring myself to read more than a few of the stories in it.

The reason? Authors tried to literally describe comic book action.

If that made your head hurt, read the Big Bad II instead. We don't do that here.
I mentioned this earlier, but it bears repeating; visual media work because they are visual. Action movies are pretty because they're filmed and choreographed to look good. Comic books work because they're illustrated. Do not, I repeat do not try to describe fight scenes in this way. I don't care how many souped-up vampires, cage-fighting werewolves, mutating spec-ops soldiers, or parkour demons you have in your story; don't do this. Find a metaphor that describes the feeling if you have to, but if you attempt to have your lead doing triple-back flips while firing two guns in the air you're not going to impress your readers. You're going to upset them, and they will stop reading.

Rule Six: Change it Up


So let's say you wrote a great fight scene. It's gripping, shows depth of character, illustrates the world, and gets the reader's bloodlust up. Good job! So how are you going to top it? Fight scenes and sex scenes are cousins, and one of the features they share is that if you do the same thing over and over again it's going to get boring. Your lead can only quick draw his long iron and plug three bad guys so many times before it gets old.

Also like sex scenes you can't just change up the moves and hope your reader doesn't notice. You need to use different language, different tension, and each fight scene has to contribute to the story in a new and different way. Otherwise you're likely to wind up with one really good bit of action repeated until the audience closes the covers.

Rule Seven: (Edit) Keep Your Tone Punchy


There have been some complaints that this rules list was vague, and didn't cover examples. So I have decided to add rule number seven (which should really be number one, but I digress). This rule is very simple, and it's one that should in intuitive to writers. Simply stated it says:

"Use words, metaphors, and a pace that matches the action you wish to portray."

This sounds simple, and indeed it is. So is boxing, fencing, or hitting a bulls-eye with a handgun with enough practice. The point of this rule is that your fight scenes should have a pace and a word choice that reflects the fight. For example, say that you're writing a fist fight between two characters. Punches are flying, elbows are digging, and both parties are going whole hog. You want your audience to really feel the blows as they land, and to get a sense of the pain being inflicted. To do that you need to use the right words, and you need to pull your reader in.

Here's an example.

"Paul led with his left foot and punched Peter. He followed up the first blow with a second, pushing Peter back as he tried to protect himself."

That's a basic, if boring description of what's going on. How can you fix it? Well if you wanted to make it a little more bare-knuckled you might instead say something like:

"Paul sank his fist into Peter's guts, driving the breath out of the smaller man. He snarled, hammering his fists down again and again. Peter stumbled back, blood running from his nose and mouth, unable to do more than get his guard up."

We have more indicative action words, and it's changed the tone of the scene. It's gone from a simple, ho-hum fight to something where people are really out to hurt each other. We refer not just to the ferocity of the strikes, but also to the damage they're doing. If you want to evoke different images though, you might try something like this:

"Paul crossed the room with murder writ large on his face. Peter put his hands up, tried to say something, but Paul was listening to a darker voice. His fist went in clean, but came back bloody. Peter's lips burst against his teeth, but Paul wouldn't stop. Splinters of teeth joined the blood, and eventually the words stopped."

The tone shifts, and the action's punchiness alters. The second seems much more deliberate, and as a result a little more brutal. You'll notice what you don't see in these examples though. You don't see the names of martial art strikes, or labels for the blows. Because your audience might not know what a flying butterfly kick or a spinning back fist looks like. So whenever you can describe the motion of the body, and the results of the fight. Even if you're not describing the fight itself you need to bring across the tone of what it feels like.


As always thanks for dropping by The Literary Mercenary, and if you'd like to help support me then stop by my Patreon page. Also if you pledge at least $1 per month this March I'll give you a free book as well as my gratitude! Lastly if you want to make sure you're not missing any of my updates then be sure you follow me on Facebook and Tumblr!

Wednesday, March 4, 2015

Blackheath Dawn Is A Place For Writers To Get The Help They Need

When I first decided I was going to write fiction for a living I was 14 years old. It seemed like a simple enough career path, honestly; you write stories, get them published, and keep doing that until you have a huge catalog of books under your belt. People buy your books, you get fat royalty checks, and it's bye-bye day job, hello book signings!

There was just one problem; I had no idea how to get from where I was to where I needed to be.

Now remember, take a left at Albuquerque.
Like any schmuck convinced of his own manifest destiny I set off into the publishing wilds with my dreams under my arm, and a head full of story ideas. I made a lot of mis-steps, walked right past a dozen good opportunities, and got caught by at least one scam. In time I figured out what I was doing wrong, I changed my approach, and re-aligned my perceptions. I kept kicking down doors, taking whatever publishing work I could get, and approaching companies big and small with an outstretched hand and a ready business card. Part of the reason I started The Literary Mercenary was because I wanted to give other authors and hopeful authors a resource that would provide the kinds of information I could have really used when I was starting out.

It's in the same spirit of that intent that I recommend my fellow writers check out Blackheath Dawn.

What Is Blackheath Dawn?


According to the Blackheath Dawn website the company is a co-creative platform for writers and partners. That sounds like jargon mainly because it is. Put in simple terms Blackheath Dawn is a British organization that offers publishing services to new and established writers (things like manuscript editing and polishing, cover art design, etc.) so they can make their books look as good as possible. These services aren't free, so make sure you read the fine print if you intend on using them.

That's the business side of things, and it isn't why you should check them out.

Because if you look a little deeper you'll find...
The reason you should check out Blackheath Dawn is because it provides need-to-know information to writers. From articles about the creative process to updates on writing competitions and warnings about scams and fakes this site is a one-stop-shop for useful facts. Whether it's figuring out how to use your blog to sell books, turning freelance jobs into regularly-paying gigs, or any of a hundred other topics Blackheath Dawn can help.

Before you decide to click the link and head over there though, keep in mind that the site IS British. While storytelling craft is pretty universal it's a good idea to check and be sure that the particular publishing subject works the same in your country as it does in the U.K.


If you do stop by and find something interesting, or a topic you'd like to see me cover here at The Literary Mercenary just leave it in the comments! If you would like to help support this blog then stop by The Literary Mercenary's Patreon page and become a patron today; even $1 a month can make a big difference. If you want to make sure you don't miss any of my updates then be sure you're also following me on Facebook and Tumblr!

Thursday, February 12, 2015

The Hazards of Writing What You Know

Write what you know.

It's perhaps the first piece of serious writing advice anyone gets, and it is one of the most repeated pieces of advice writers hear. It's good advice too, because after all who better to write about homicide investigation, psychological therapy, or murder than someone who's done it before?

Pictured: An expert in all three.
While there is a certain amount of logic to this line of reasoning though there are hazards that come with taking these four words too closely to heart and not balancing them out with anything else. Some of those pitfalls include...

Being Too Thorough


There's a fine line between doing your research and boring your audience. Crime scene investigation is a good example. Being a CSI tech is an important job, and there's a lot of work involved in the job. But if you get into the minutia of the chemical sprays involved, the layers of precautions taken to protect you from contaminating the crime scene, and the sheer amount of tedium involved in testing and re-testing the same evidence to be sure that your results are correct chances are your audience is going to stop caring in a big damn hurry.

And then you inject the mitochondrial membrane with...
There's a difference between being realistic and covering every, single detail of what your professionals do. Have a doctor, a medical examiner, or a hairdresser as the lead in your story by all means, but don't bog your reader down with unnecessary details that don't advance the story or which aren't necessary for your book to make sense. Just because you find the process of how a public defender gets assigned a case to be fascinating doesn't mean your audience really cares so long as a lawyer shows up to defend the character accused of manslaughter.

You'll Never Branch Out


It's a good idea to write about situations and events you can make believable. That doesn't mean you should write about the same thing over and over again though. For instance you might hit your stride writing novels that always involve horses, and if you manage to carve a niche out doing that then good for you. If you aren't Dick Francis though you're going to start getting pretty predictable pretty quickly, especially when every book is about a jockey tracking down someone poisoning horses, rigging races, or corruption on a race track. I call this Scooby-Doo Syndrome, and it's a great way for your work to get stagnant in record time.

I'm sure there's another example here somewhere...
You should indeed write about things you know; it is never a good idea to make things up when you can track down the facts and get it right, especially if people reading your story will point out that you botched something important that puts a big hole right in the middle of your plot. So write what you know, but make sure you branch out so you know as much as possible.

It Will Be Hard To Keep Yourself Out Of The Story


Nothing is more embarrassing than realizing you've accidentally put yourself in your novel (except perhaps trying to explain to people that no, it's totally necessary for you to be mentioned by name in your own damn novel). Authors can avoid doing this by writing characters who come from different backgrounds, or who have different religions, ethnicities, sexual preferences, gender, etc. One of the easiest ways to put that necessary barrier between yourself and your character(s) is to write something other than what you already know.

Like being eloquent and well-spoken, perhaps?
There's always going to be a little of yourself in your characters, it's something you can't avoid and something you shouldn't really try to. But when your author photo and bio reads more like your character introduction than not it might be time to back up and re-evaluate whether you're too close to the project and what effect that's having on the book. Unless you're Ian Fleming... seriously Ian Fleming was James Bond.

No Advice Is Universal


It's important to remember no writing advice is absolute. The reason for that is because every book, just like every author is unique. What might be good for one particular young adult novel about the son of a sea hag coming into his heritage won't necessarily be good for a particular gritty, hard-boiled thriller about a detective chasing down the terrorist splinter-cell who killed her partner. You should always take advice, even good advice, with a grain of salt. Even if you find it right here at the Literary Mercenary.


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Wednesday, January 28, 2015

Don't Put Real People In Your Novel... Seriously, Don't Do It

People say some confusing, frustrating, and outright rude things to writers. I've chronicled some of them in Things You Should Never Say To An Author and More Things You Should Never Say To An Author, but there's one which hasn't made it onto these lists yet. It's a question which only comes from people who've read your book (or at least some of it), and most of the time these people probably don't realize they're being insulting. That question?

Who is this character, really?

Your mother.
There seems to be this strange, mis-guided belief among the reading public that authors are all petty, vindictive dickheads who use their novels as an excuse to inflict pain and suffering on cardboard cut outs of people in their real lives. That is not to say there aren't authors who do this. I'm sure there are plenty of authors who've parodied childhood bullies, unpleasant in-laws, and ex-lovers in their books. But you shouldn't, and here's why.

Reason #1: This is Not Amateur Night


Think about the last person you met whose work included references to actual people from the author's actual life. Chances are good that instead of Ian Fleming (the author of James Bond who based a lot of the super spy's story on WWII-era spies he worked with) you're probably thinking of that kid from your high school creative writing class whose stories were all about rebellious teens and their cartoonishly restrictive parents. Or maybe you think of that one friend you had in college whose protagonists always wound up with beautiful girls who were suspiciously similar to classmates he could never get to go out with him.

You are shooting blanks, my friend.
The point is that taking real people from your life and sticking them right into your story is not good for your art. It prejudices you regarding the person portrayed (for good or for ill), and you are more likely to write them as a parody than as a character with any actual depth. You rarely know real people as deeply or as thoroughly as a character you've created from the ground up, because you don't have access to all the facts and background of real people. With characters you sort of need that.

Reason #2: There Might Be Consequences


Maybe you're thinking hey, this is my story and I'm not going to let some random guy on the Internet tell me how to write. And you're correct, you don't have to listen to me. The person you might have to listen to though is the fellow in the black robe holding the little wooden hammer.

Tough critics ain't got nothing on lawyers.
It is not overly common for people put into your novel to sue you, but it is definitely possible. The more famous you get, and the more money the book generates, the more likely a lawsuit becomes though. Maybe the guy you made into the villain feels this book is libelous. Maybe a woman whose character was murdered is claiming pain and suffering. The reasons can vary from the legitimate to the ridiculous, but even if you win the suit there are the legal fees, the cost of defense, and the fallout the accusation might generate. It could damage your reputation, get your book panned pretty harshly by critics, and if you're publishing with a company instead of doing it yourself it could get your book pulled from the shelves.

What You Should Do Instead


Unless your book is explicitly about real people (or parodies of real people) you should not attempt to cut large swaths out of reality and paste them onto the page. With that said though it is a good idea to carefully observe the people around you. Look at how they act, listen to the things they say, and attempt to understand their psychology. If you can do that then you'll end up creating deeper, more believable characters.

And how is that any different?
Because plagiarism is copying down a single document verbatim. Research is taking parts and pieces from different documents and gluing them together with your own words. The former is considered bad form, and is something you should avoid. The latter, while harder, ultimately creates a better finished product that you can't be sued over.


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Friday, November 21, 2014

What Is A Real Writer's Daily Word Count? (Also, Why NaNoWriMo Gives You Bad Habits)

I told myself I wasn't going to weigh in on the continued existence of NaNoWriMo (I said everything I had to say in this entry last year). I said this November I would just blithely do my own thing and ignore all of the hopefuls who are blazing away at their keyboards until blissful unconsciousness finally claims them. Unfortunately though there's a subject that crops up a lot this time of year, and I think it's one writers need to seriously discuss.

That subject is your daily word count. Specifically what it should and shouldn't be.

1,666 words exactly. There, done!
How many words you put on the page each day is an intensely personal subject. To use a simile it's like working out; the number of words you put down is going to reflect your needs and your goals as a writer. Walk into a gym and you'll see a lot of people doing ostensibly the same activity (exercising), but with a slew of different goals (compete in bodybuilding competitions, shape up for a movie role, look good to get back in the dating pool, improve health, etc.).

Walking into a writing group is a lot like this example. You're going to have the writer who's on deadline, so she has to get big chunks of text done immediately if she's going to get paid. You have the writer who's doing it as a side job with no deadline who's going to shop the manuscript around to publishers once it's done. Then you have the writers who are just getting into the craft, and those who are doing it to stay sharp but who are there mostly for themselves. Every writer there is doing the same thing (putting words on a page) but each one of them has different needs.

So What Does This Have To Do With NaNoWriMo?


Thanks for reminding me...

No worries, bro.
The great thing about events like NaNoWriMo is that it makes writing a more inclusive activity. It gives people who might otherwise have never attempted to write a novel the chance to try it out and see how they like it. However there's a couple of issues with the competition; mainly the word count and how writers have to chase it like a fleet-footed stag across the wastes.

The agreed-upon length of a novel is a minimum of 50k words. That's no mean feat, but in order to make that minimum in one month it means that someone has to write 1,666 words per day. No missed days, no edits, no nothing. The issue, as several writers have mentioned, is that this leaves you chasing word count rather than crafting your story. Also we're talking minimum; so if your story spirals out of control and needs 70k or 100k words to be told then that 1,666 words per day just isn't going to make the 1 month cut off. Too bad, so sad.

So what's the problem? Nothing, if you're writing for NaNo (though really any time you're left pursuing a word count instead of asking yourself if you're telling the story you want to tell it might be time to pick a different metric for your work). Most of us aren't, but the idea that your daily word count is a measure of your skill and value as a writer is something that we can't shake in the wider world of writers. This competition didn't create that stigma, but it has blown it up to the point that even rank amateurs think they can dictate how good someone is based on daily numbers.

So What's The Right Word Count?


Stephen King is reputed to do 10k words per day on a novel, whether he's feeling it or not. Kurt Vonnegut was said to have done one page per day, no more and no less, and he would not proceed until that one page was completely perfect. Hemingway, Hunter S. Thompson, Neal F. Litherland all have one thing in common...

Aside from a love of guns and money?
Different approaches to our works. I can't speak for Hemingway and Thompson (as my Ouija board has recently developed a fickle streak), but I can tell you that depending on the project I can get anywhere from 500 to 2,000 words of fiction in a day. With the blogs and article posts I write to keep the lights on and my landlord happy I'm looking at an addition 1,500+ words of work (or more) every 24 hour period.

I'm no Stephen King, but I can put down a respectable chunk of text.

That doesn't make me a better or a worse writer than any of the other famous authors I've used for comparison. What makes you a good writer? Skill, dedication, imagery, good grammar, proper spelling... all of these things, but not how many words you can put down on a page in a 24 hour period.

Don't get me wrong, it's a nice bonus to be able to crank out work en masse because the words just flow out of you like pop fiction diarrhea. Just don't beat yourself with a yardstick that might not actually mean anything if it takes you 6 months instead of 1 to get your first draft done.

Do What Works For You


I cannot stress this strongly enough; every writer has his or her own process. It sounds like pretentious art major bullshit, but it's true to a degree. Some authors can just bang out a rough draft in a few months (or a month), get it edited, and have it on the shelves by Christmas. Some authors may take years to get their next book out. Even authors who are successful and don't really need a day job can leave their fans twisted in knots awaiting the next development.

We're not naming names.
It's a natural feeling to be frustrated by only putting down a few hundred words (or less... we've all had those days). Progress is progress though, and writers need to learn that we all have off days. More importantly though we all gain stamina. Maybe you'll never be a 10k word powerhouse but if you start out doing a few hundred words a day on one project then that can jump to a thousand words on the next project. Much like the aforementioned exercise it gets easier the longer you stick to your schedule.

So write every day, no matter how much or how little you manage to put on the page.


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Tuesday, November 4, 2014

From Galvanism to Google: Tropes That Are Killing Your Novel

Authors have to walk a very fine line between writing what they know and just making shit up. Unless you happen to be Ian Fleming (the guy who lived James Bond's life before he wrote the novels) you tend to rely on a combination of your own experiences and research. Unfortunately for a lot of authors "research" means reading books and watching movies written by people who didn't know what the hell they were talking about. As a result a lot of tropes which should really be put out to pasture keep cropping up again and again in a day and age where they really have no business being.

It is impossible for a single blog entry to cover every possible trope that needs to be brought to your attention; that's what TV Tropes is for. And, just so we're all on the same page, this entry is going to focus on tropes regarding technology and history (for those who want social tropes I already covered cultural appropriation and killing women as a source of motivation).

All right? All right.

Trope #1: Knockout Drugs


We've all read a book or seen a movie where these chemical miracles figured in. Just load up a hypodermic, put it in your crossbow or compressed air rifle, and you can bring down any subject with no muss and no fuss. Your hero might struggle valiantly to remain awake, but in a matter of moments it's going to be lights out no matter what happens.

What, this? It's perfectly safe. Just count backward from 10...
Have you ever wondered why anesthesiologists get paid so much money? You know, the people who take all of your vitals and then carefully administer you with a cocktail meant to keep you unconscious during surgery? It's because if they screw up by so much as a few milliliters it's possible for you to go under and never come up again. That means that unless the people chasing you and firing dozens of tranquilizer rounds at you have a concoction specific to your body chemistry you're either going to just get woozy, or die. Possibly one then the other if you're hit more than once.

While this trope might seem nit-picky it's actually a small representation of a bigger problem; namely authors who throw in science without making an attempt to figure out how it works. We're not talking hand-wavey sci-fi tech either, just everyday chemistry and physics that you can find explained on wikipedia if you need a fast and loose explanation of what you're trying to do.

Trope #2: Everyone Speaks Modern Colloquial Languages


Have you ever been scrolling through your list of TV options and inexplicably found yourself watching one of those ghost hunting shows? Well if you have then you might have been lucky enough to catch one where the crew went overseas to report on some foreign ghostly activities. Maybe they were looking into ancient battlefields in Romania, or creepy islands in Thailand. While it's flavorful, you can tell that the writers (yes, ghost hunting shows have writers) are running out of ideas. How, you ask?

All the ghosts speak English.

That's eerie... how did they know we're American?
Of course any author with a shred of craft would never screw something like that up so blatantly. He would at the very least go to a Google translator program and get a phrase from the ghost's home country. Sometimes that's all it takes, but sometimes authors forget that language changes over time. Put another way that Arabic phrase you're seeing now might work in modern day Dubai, but if your heroes have mysteriously traveled back to the 7th century then chances are good it would be gibberish to anyone who heard it.

Language changes and adapts, and if you're going to play with it then you're opening a big ole' can of worms regarding it. On the one hand it's good form not to have your medieval sword-swinging British badass call someone "dude" on page two of your book, but it's also a good idea to remember that words like warlock have a unique cultural and geographic origin before you start using them in the wrong cultural setting.

In case you're curious, warlock is a British term that was imported from Scandinavia and other parts of Northern Europe.

Trope #3: Everyone Has Cell Phones (And No One Uses Them)


Technology often dates the books we read, and the cell phone is just one of the latest revolutions we use to date when a story takes place. If they're big and blocky we're looking at a story in the 1980s or 1990s, and if they're sleek and computerized we have a modern day or future thriller. The problem with cell phones, just like the problems with any other form of mass-produced technology, is that it will change your story.

How's that you might ask? Well I'll give you a good example.

I wonder what other forms of technology everyone has?
Some time ago I was given a job editing a modern fantasy story. Our reluctant lead had gotten caught up fighting a dragon (long story), and during the "discover esoteric prophecy" part of the book he had to get a piece of information from the radio station he worked at (a co-worker's home phone number, to be precise). So he steals another character's car, tear-asses across town, gets into a wreck, and then has a tense cat-and-mouse through the station for reasons that are never quite revealed. The whole time I was reading this all I could think was "Why are you wasting all this time and effort when you could just call the station?"

The main character had specifically mentioned having a cellular phone. He had the Internet. He even had a home phone for whatever reason (but apparently so did his co-worker). There was nothing to stop him from dialing information to get the number, looking it up in a directory online, or just calling the station and asking the receptionist to give him the number off the piece of paper on the break room wall. All of these were approaches that would have taken less time, required less effort, and which anyone who grew up in the Internet age would have turned to first before getting in the car and driving across town.

The short version? If you introduce any piece of technology whether it's a radio in your wristwatch or a cybernetic Internet connection in your lead's left eye then you need to remember that technology is real to your characters. It's a tool they possess, and if it's something they use on a daily basis then of course it's going to be the first thing they turn to in order to solve a problem. Also, technology affects society. If everyone has cell phones with cameras in them, how hard is it going to be for a blood-soaked shoot out to stay quiet?

The answer, as modern governments have found out, is it can't be hushed up. Period.

Trope #4: Occult Books Just Sitting On Your Lead's Shelf


The plot device of the rare-and-occult-book is not new. It's the whole plot of The 9th Gate and a version of it drives the film Cigarette Burns. Books by their very nature have a certain mystique, and an occult book doubly so. After all if a book has a whole secret cabal associated with it then it must be really special, right?

It would, and that's why we create those plot devices that our protagonists chase after. Regular books that hold important plot information are just that though; regular, ordinary, garden-variety books.

Even these.
The problem with this trope is not the existence of fictional books that drive your plot. If you want to create a book specifically to advance plot and to convey information to your main characters that is fine and dandy. The Necronomicon and other tomes of its ilk are cherished relics in the halls of horror, after all. The problem arises when an author writes the phrase, "so he spent an hour reading through his occult books," or something similar.

There's no such thing as occult books. The word occult means hidden or secret, and the word itself has taken on a mysterious air because of how often it's been used in thrillers and horror stories. If something has been written down and mass-produced though that's about as far from secret as you can get. What most authors mean when they use the term occult books is books about rare, obscure, or mystical subjects. This can be anything from academic treatises on the European witch craze, to obscure tomes about the changes the early Catholic church made to the Bible when translating it from Greek to Latin, to diary excerpts from a cannibal who was arrested and executed in Texas in the year 1902. They're just books... books about weird subjects, but books all the same.

The problem is that when you call them occult books we find ourselves wondering how someone not in a cult managed to get his hands on a secret grimoire, a hand-written account of the life of Paracelsus, or some other truly rare and obscure tome. You can't buy occult books at Barnes and Noble, but you can buy The History of Occult Symbols in America if you're willing to check the bargain bin.

If you want to make your hero's search for specific information feel more real then all you need to do is throw out some titles and author names. Talk about some databases he looked through. If your hero is not an expert in the subject though it's always better to phone a character who is an expert and to let that character deliver the information your hero truly needs to progress the plot. Don't just say you typed some key terms into Google and found everything about an ancient esoteric order. If it was that easy to find then you should be done by chapter four.


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Thursday, October 16, 2014

The Mortal Sins of Worldbuilding

Worldbuilding is one of the most unsung skills a storyteller can have. When it's done right the reader won't even notice it, except to remark on how cleverly and naturally everything fits together. When worldbuilding is done poorly though it's a "slam the covers and throw the book at a passing nun" kind of offense.

This practice becomes dangerous at the Vatican.
Generally speaking that's something you want to avoid.

So How Do I Avoid Bad Worldbuilding?


Normally this is where I'd launch into an exhaustive list of tips, tricks, and suggestions for how to make your world stand out among the stacks of other popular fictions on the market. However I already covered some of this in this entry all about building Dystopian futures, and Charlie Jane Anders has created this phenomenal guide to the 7 Deadly Sins of Worldbuilding available at io9.

How can you argue with this sweet graphic?
For those of you who didn't click the second link, you seriously should. However the salient sins you need to avoid when it comes to worldbuilding are:

1. Ignoring Infrastructure: You can't save a world when you don't know who picks up the trash.
2. Not Explaining Current Events: Why is plot happening now? Why not 50 years ago/ahead?
3. One-Dimensional Parodies: No characters, especially ethnically derivative ones, may be flat.
4. Monoliths: No one in a party/ethnicity/country feels the same way about everything. Ever.
5. Simple History: Real history is full of happenstance, unfortunate weather, and bad decisions.
6. Soulless Locale: If you can't touch, taste, and smell this place, it will be flat and boring.
7. Follow the Ripples: If people can read minds, then what does that change about a society?

Could I add more to this list? Absolutely! Does more need to be added? No, not really. Anders hits all the high notes and if you follow the advice given your world is going to be a lot more believable. The problem is that once you've built the stage you still have to come up with an interesting story to have play out on it.

An author's work is never done, is it?

Friday, August 29, 2014

So You Want to Be A Writer?

I'm going to start of this post by making the assumption that most of you reading these words found your way here because you think you want to be writers. I am here to tell you that unfortunately, most of you don't.

And the Internet howled in outrage.
Now I'm sure there's some of you who are here in an earnest search for information. Maybe you're in high school or college, and you're starting to seriously consider a career as an author of some variety. Or maybe you've completed the hard work of getting your manuscript from your head and onto the page, and now you're looking for the next step.

To all of these people, this blog entry is not for you.

So Who Is It For?


This blog entry is for all of those people who think they want to be writers. For people who will criticize published books despite not working on a manuscript of their own. For those who talk about how "writer's block" stops them from getting the job done, or who make excuses about not having the time to write. This entry is for all those who say "one day," or "I'd like to, but," when they talk about writing. It's for all of those who want talk about how magnificent their mind palaces are going to be to those of us sweating and straining to lay the foundations of very real careers.

Stop. Just stop.

Please
You don't actually want to be writers. You think you do, but you don't. Let me tell you why.

Lost In Translation


In all fairness, this isn't entirely your fault.

Have you noticed how English isn't really good at being specific when it comes to the exact meanings of certain words? You need look no further than the word love to see the problems with English. When you say you love someone, how do you mean it? Are we talking a deep, emotional, spiritual, and sexual connection like you'd have with a life partner? Do you instead mean the kind of platonic love you'd have for a sibling, or the sort of love that can only be found in deep, life-spanning friendships? Do you mean the kind of love you reserve for children, or the kind you keep especially for cupcakes?

I love you too, cupcake.
We experience the same problem as English-speakers when we say the word want. As pointed out in this article by Cracked, two people can use this same word in amazingly different ways. When some people say they want something it's a statement of purpose. For instance, someone might say "I want to get my bachelor's degree in the next four years," and mean that they're signing up for classes, buying textbooks, and burning all of the oil they've got, midnight and otherwise to accomplish this goal. Other people will use the word want as a kind of blanket statement that can be translated as "wouldn't it be nice if...?" These are people who want things like world peace, or to get six pack abs by sitting on the couch, or to someday work in the computer field without getting the training or degrees necessary.

Some people who say they want to be writers fall into the former category. Most fall into the latter.

How Can You Tell?


As I said in this entry right here, there's only one kind of writer; the kind who writes. If you don't write, then you're not a writer, plain and simple. Before you start arguing, check this list of signs against your behavior. Do you:

- Make excuses for why your book isn't being worked on?
- Have no idea how to publish your book once it's done?
- Constantly find other things to do besides write?
- Talk about how great your book is, but never actually put words on the page?
- Trust that the book will take care of itself instead of attending talks, reading articles, and going to conventions that could help you network and find a home for your book?

These are just a few of the signs that your want doesn't have the razor edge it's going to need if you're going to be a writer. If you were serious, if you wanted to write a novel, or a short story, or an anthology, or a textbook, or whatever your project is you would be constantly planning it. You would be checking the guidelines from various publishers to see who would accept your work, and reading up on self publishing to see if it's a viable option. You would be devouring books on technique and voice along with guides to the industry. You would be looking for talks by established writers, and spending a little bit of time every day on your manuscript. Maybe it's a few hundred words, or whatever you can get done in an hour, but you would do it day in, day out, without fail.

Why? Because you want a book with your name on the cover and your picture on the book jacket, that's why.

Change Today. Tomorrow is Too Late


There's nothing to say that you can't turn your blanket statement into a statement of purpose. You could finish reading this entry and then go back through my archive on writing technique, reviewing good and bad tropes, and learning about how to become a better writer. You could seek out guidelines from companies like Tor or Baen Books, and take a gander at what you're going to have to accomplish. You could spend an hour with a notebook and a pen, drawing out your plan for your project. You could even open up a fresh word document and write the first page or two.

But you have to keep going.

Writing a book isn't about pushing one, huge stone down a mountain. It's about pushing a bunch of smaller ones down that incline every day. It's about putting in the effort to create the avalanche until the habit is so thoroughly ingrained that you can't stop. This is what it takes to be a writer. Unfortunately it means you're going to have to find that time somewhere. It might mean sacrificing your TV or video game habit, or watching fewer movies on the weekend. It might mean not going out for drinks after work, or switching to a 1-hour workout instead of a 3-hour bike ride.

If you don't do it though, nothing's ever going to change.


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Friday, August 22, 2014

The Disposable Woman: A Trope That Really Needs to Go

Motivation is one of the central parts of a story; if your main character doesn't have any motivation then chances are good you can't really call him a hero. If you're having trouble lighting a fire under your lead's nether regions though, relax, there's a simple way to get it done.

All you have to do is kill a woman who's important to him.

Instructions are on page 24.
A wife, a daughter, a mother (all three if you're time-traveling in Alabama); it doesn't matter who she is as long as she's important to your main character. Her death will act as the springboard for whatever it is your main character needs to do in your story. Maybe that thing is to put on a cape and cowl to prowl the streets at night, maybe it's asking the woman he loves to marry him, or maybe it's throwing his badge out the window to go on a blood-soaked vengeance spree, but whatever it is all you need to do is drill that special lady in your lead's life.

Or is it?

The Disposable Woman

I swear I'll avenge you... you... shit, I knew your name a minute ago...
This trope, appropriately labeled the Disposable Woman (here's the page for it at TV Tropes), is perhaps one of the greatest examples of lazy writing that no one questions. We see it in video games like Final Fantasy VII (it's Vincent Valentine's entire back story), and in comic books like The Punisher and Batman. It's a favorite in action movies like Mel Gibson's Edge of Darkness, and  it's the entire point of the first Deathwish film. The female character in question is not a vibrant, living part of the story that our audience gets to fall in love with. She isn't someone whose death truly affects us. She's typically just a ghostly, haunting reason for whatever is going on; she exists solely as the catalyst for our hero's (and it's always the hero, never the heroine) actions. If we get to see her at all it will be for a brief few flashes until something awful happens to her.

What's The Problem?


To explain what's wrong with this trope I'll give you an example of how it's done right. In Stephen King's novel Bag of Bones we meet up with author Mike Noonan. Mike's life changes dramatically when his wife Jo dies (but she maintains a ghostly presence throughout the book, making her a Lost Lenore rather than a Disposable Woman. In short, we actually see how and why she's important to Mike). Mike goes up to his summer home where he meets and falls in love with a much younger woman named Mattie Devore. This embroils him in her custody battle for her daughter Kyla against her father-in-law. For more than half the book we learn about Mike, Jo, and his new lady love, before a man with a gun shows up and kills Mattie. In a piece of meta-criticism Mike remembers how when he would get stuck writing a story he'd just have a man with a gun come in and kill the woman, something he's horrified by with his lover's blood all over his hands.

That right there is why this trope is such a problem; the shallowness of how it's typically used.

In Bag of Bones we're invested in both of the women that Mike loses. His wife is more than just a convenient reason for him to get out of town, and his new lover's death is something that rocks Mike and the audience to their bones. They're both given depth, and a continued presence in the story. In short the author worked to be dynamic, rather than just relying on a trope crutch to prop up the narrative.

Why Does It Matter?


On a professional level the Disposable Woman is lazy. Just as, if not more lazy, then throwing in a rape scene just to add drama or to spackle over a plot point to your story (more on that here). It's quick shorthand for a motivation that readers have seen a hundred times, and it absolves the writer of doing the hard work of pulling the reader in. For a recent example look at the character of Drax the Destroyer from the film Guardians of the Galaxy. He's a hulking brute who's murdered hundreds of people trying to get to the man who killed his wife and child... but should we feel for him? Is a man (using the term loosely) capable of such wanton brutality someone who was ever a good father? A good husband? Or was he always like this, and the death of his family simply gave him the excuse? We don't know; we're just supposed to take that tragedy at face value and accept that it made Drax who he is now.

Secondly using the Disposable Woman is sending a message to readers. A message that as writers we should really, truly consider before we put it down on paper.

Don't be that guy.
Stories carry messages. If your story is about a modern day knight with a machine gun off to slay the dragon because it kidnapped a princess, then that sends a message. It tells male readers that violence is an acceptable solution to problems, it tells female readers that they shouldn't struggle when taken captive, and it tells dragons they're horribly evil fucks who deserve to be shot.

The problem with the Disposable Woman is that she sends a message to women just as surely as Rapunzel or Sleeping Beauty does. First off, it tells women that the only role they can have to motivate a story is to die, and that's not the way anyone wants to be represented. Secondly it tends to show women that women only have importance when they're connected to men; mothers, grandmothers, sisters, aunts, daughters, and girlfriends. Even if there are other female characters in the story that stigma is going to be sitting over the hero's motivation.

That is not to say that you can't use the Disposable Woman in your story. The next time that setup occurs to you though, ask yourself if that's the only way. Does your FBI agent's wife have to be murdered before he starts playing hardball with the mafia? Instead, why not have her leave him because he's too dedicated to the case? Why not have him driven half-crazy because he keeps seeing men he knows are guilty go free? Why not give him a particular mad-on against the crime that a particular organization is committing and getting away with?

There's always multiple sources of motivation. If you sidestep the neat and easy way to set up a story you're likely to discover more about your characters, and to create a richer story than you might otherwise have written.


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