Showing posts with label mary sue. Show all posts
Showing posts with label mary sue. Show all posts

Saturday, May 17, 2014

Fun and Funny Links For Writers

Being a writer is hard work. It's filled with migraine headaches caused by rumbling over plot holes, going over your syntax with a fine-toothed comb, and all of the other brain-bending labor that comes from putting together a piece of art. That said, sometimes you need to take a deep breath, save your progress on the current work, and just go have a laugh or three. This week The Literary Mercenary brings you a handful of sites that if you haven't visited them you really should.

Right now.

Terrible Minds: The Blog of Chuck Wendig

When bad brains get worse.
For those who don't know who Chuck Wendig is, I am glad you finally ran Internet service under your rock. A risen star who's fought in a half dozen culture wars now, Wendig is also an author, screenwriter, and a freelancer himself. His blog contains both nuggets of wisdom (like the 25 Lies Writers Tell Themselves), as well as generally hilarious riffs and rips on the industry, the art, and the craft. Always good for a laugh.

The Official Evil Overlord List and The Mary Sue Litmus Test

They're never dangerous till they're clawing your face off.
For those who don't know about either of these things we'll discuss them in order. The Official Evil Overlord List (which can be found here) is a compilation of every trope the bad guy has ever fallen victim to. Assembled in a check list of dos and don'ts, this list is amusing to read all on its own. As a tool for checking to see just how trope-free your bad guy is, it's even better!

If you're a writer and you've never crossed paths with the Mary Sue, count yourself lucky! If on the other hand you're well aware of what they are, and you're looking for a quick and easy way to sweep your manuscript for them then you're in luck. The Universal Mary Sue Litmus Test is located right here, and now you and all your friends can take it to see who's lead is the most ridiculous!

Speaking of literary tests...

Who Do You Write Like?

He, like I, gotta get paid.
I Write Like is a website that looks through your work and compares your ear marks to those of famous writers who came before you. This test, located right here, includes a database that ranges from H.P. Lovecraft to Earnest Hemingway, and hits all the high points in between as well. So if you were always curious which of the old masters you invoked in your work, stop by and take a gander!

Thug Notes: The Only Cliff Notes You'll Ever Need

The Original Literary Gangster
For those who've always felt classic literature is a bit dull or boring, let Dr. Sparky Sweets break it down for you. The good doctor provides reviews of classic books such as Frankenstein, Fahrenheit 451, and Heart of Darkness, but he does it in a smooth, street-level lingo that will have you belting out laughs even while you pick up some knowledge. Check out all of his videos on the homepage located right here.

Put Your Voice To Work Reading Audio Books

And money.
While we used to call them books on tape, audio books have gone from being a novelty for children and the vision impaired to a huge industry. With more books being written and published then perhaps any other time in history voice actors are now more necessary than ever before. For those who have always wanted to try making money with their voices instead of just their words this article here provides a lot of insight as well as a few links to get you started in the world of audio books.


As always, thanks for dropping in on me at The Literary Mercenary. If you'd like to be kept up to day on the latest and greatest the put your email in the box on the top right or follow me on Facebook or Tumblr. If you'd like to keep this blog going then check out my books available for purchase at my Amazon author page on the right hand side, drop your pocket change into the tip cup by clicking the "Shakespeare Gotta Get Paid, Son" button, or stop by my Patreon page and become a patron today!

Wednesday, March 26, 2014

Being Realistic: How to Avoid Straining Your Readers' Suspension of Disbelief

You know when you're sitting on the couch on a Saturday, and an action flick you really like comes on? It's a lazy day, so you sit there and you watch for a while. You're really enjoying it, and then right when you're about to be fully submerged in the movie the lead spouts some childish nonsense that the censors put in to replace his much more profane catch phrase. That feeling of snapping back to reality and losing interest in what you're looking at is the sensation of your suspension of disbelief snapping.

One of those bad boys goes, they all go.
Whether or not your characters choose to say "fuck" (a topic I've already covered in this blog post) is not the issue; the issue is whether or not the scenario you're painting for your readers is believable. Regardless of how spectacular, or how abnormal the world you're painting is, if the reality you create is detailed enough to pass inspection then readers will accept your more bizarre elements.

But My Story Has Dragons and Sorcery! People Don't Read That For Realism!

Yes they do. This is a common complaint from a lot of writers who think that because their books focus on an extreme form of escapism that they don't have to do the hard work of realistic storytelling. Quite the opposite; writers in more extreme worlds have to be even more realistic in order to get us to swallow the rest of the package without question.

Nope... no questions here.
Here's what I mean by that. Say your story has really big, really hard to swallow elements in it; medieval fantasy in a non-existent world (A Song of Ice and Fire), a globe-spanning tale where a normal man in the modern day gets caught up in the affairs of gods (American Gods), or maybe a pandemic of the living dead practically destroyed civilization as we know it, and later generations have had to adapt (The Newsflesh Trilogy). Now, the more unrealistic the elephant in your living room is, the more in-depth you need to go so that people don't notice it.

The Seven Kingdoms of Westeros, the setting for a great deal of A Song of Ice and Fire are completely made up. But because George R. R. Martin spins an intricate web of history, and because he built these kingdoms with everything from the symbols on their flags to the countryside they inhabit, they feel like they could be real places.  Because all that work has gone into breathing soul into the setting, no one questions it when dragons are reborn into the world. The same logic applies to Neil Gaiman's American Gods; because such detail is paid to the world these beings inhabit the gods feel like an organic part of that world. As such their presence is accepted by the reader without much question. In The Newsflesh Trilogy by Mira Grant the steps taken to render a world that's survived and altered to grow past zombies becoming a normal thing is occasionally staggering. An entire generation who carries guns everywhere they go, who avoids big meeting places, and who doesn't think twice about taking a dozen or more blood tests every day takes such exhaustive work to detail that when political conspiracy is introduced the reader doesn't even think to question it.

That's what I mean by realism. It doesn't mean you can't have impossible things; it means that those impossible things need to be diced up in such a way that the reader never, ever stops and questions what he or she is being told.

But Stories Are About People!

Right you are again bold, italic text. The world a story is set in, its history and mechanics, are set dressing; if you do it right, the audience will never notice it's there. People are here to see the actors, in this case your characters, solving whatever puzzling plot you've put forth. If characters are flat, boring, or unrealistic though, then readers are going to shut the book and lose interest.

I touched on this a little bit in this blog post here, but realism as it affects a cast is a touchy balancing act at the best of times. Authors need to know who their characters are, what their life experiences have been, and they need to be able to convince the reader through tricky legerdemain that these characters could be real people even though they obviously aren't real. Many times they aren't even people.

So what you're saying is...
As always, examples work best. So let's take a look at the Frankenstein monster. During the monster's pow-wow with its creator in the frozen wastes of the mountains we get its entire life story. We get to see how it goes from being a child in the body of a giant to a thinking, intelligent creature capable of speech, thought, reading and writing. We, as the audience, see how the monster has become who and what it is in a fairly short time frame, and that exposition dump turns the monster from some murderous, savage creature into a being that is trying to make some sense of its life, its feelings, and its power. Nothing we see the monster do ever seems unrealistic because we know him; we know what he wants, how he feels, and how he thinks. He is, for all intents and purposes, real to us. Most importantly his actions are in character.

All characters have histories, and those histories made them who they are. By showing these histories in big and little ways characters' actions become understandable. A schoolteacher who is needlessly harsh on one particular student might seem like a stock bad guy, but if you reveal that the student's parents were rivals or even enemies of the teacher in question then it becomes clear that he simply hasn't been able to put those demons to rest and is extracting a kind of vicarious revenge. While that's still petty, it's believable and kind of sad. It shows that the teacher isn't just some cartoonish villain, but rather is a real person driven by real experiences.

Talking the Talk

Unless someone happens to be H.P. Lovecraft (and you're not), stories are going to have dialogue in them. This is where we get back to the argument about profanity, because if characters deliver dialogue that's bland, boring, or which doesn't fit with their background, education, time period, or world, then readers are going to call bullshit and toss the book sight-unseen over their shoulders.

Just a few examples of this done correctly.
When a character speaks he or she should be recognizable based on word choice, speech pattern and the general ear marks of slang and jargon. I discussed this on the Literary Mercenary's sister blog Improved Initiative right here. A cop who works Hell's Kitchen in New York that was raised in a struggling middle class home should speak differently than a Harvard-educated district attorney, and both of them should sound worlds different from a barbarian warlord from the frozen steppes, or from a space ace from the 52nd century. How do you accomplish that? With words.

Writers need to have an ear for language, and they should be able to research how it's changed over the years. As a quick for instance, no one in Ancient Persia would be called a warlock (here's why). Instead that person would be referred to as a sorcerer or sorceress (again, here's why). Characters who have been in the military will continue using slang they picked up in training, but that language will change based on what conflict someone was involved in and what time period that person served in. In as little as ten years words that are are commonly used like "keen" become the mark of a hopelessly outdated oldster instead of the hip, new way to talk. Lastly, how a person talks gives readers insight into that character. Often times something as simple as a verbal tic, an accent, or just using monosyllables will tell readers all they need to know without an elaborate back story explanation.

Also, don't write dialogue that tries to spell how an accent sounds. This can render entire swaths of page completely unreadable if someone is attempting to write a Scottish, French, or Spanish accent rather than describing the way the words sound in prose. If a reader has to work to translate it, they'll either skip it or stop reading entirely.

Don't Overlook the Little Things

Sometimes disbelief isn't broken by big problems; sometimes it's just that last straw. Accepting a setting where vampires and werewolves are fighting a shadow war in the concrete canyons of the modern day is relatively easy to do. Buying that a character can perform astonishing acrobatics in high heels that are also capable of absorbing a seven-story fall without snapping like twigs? That's a table-flip-we're-done-here offense for some readers.

But it looks cool?
The devil's in the details. If we're following a knight that never cares for his weapons or armor, why aren't they pitted and falling away to rust? If the leader of an entire nation is aware of an uprising of nightmare creatures in the countryside, why would he leave the fate of his people to a teenage wizard instead of calling in the army? If a character is an alien raised by human parents then how do they explain where he came from without a birth certificate, social security card, or any of the other paperwork modern governments worship?

It's the little things that eat away at your credibility. Never assume that something is too small to be noticed; if there's a chink in your story's armor, fix it. Readers need to believe that this world and this story could have happened the way you're telling it; that's the real magic of storytelling.


As always, thanks for stopping in. For those who would like to follow my updates put in your email address in the box in the top right, or follow my Facebook and Tumblr pages. If you'd like to help keep the Literary Mercenary going then go to my Amazon author page to check out my books, leave a donation by clicking the "Shakespeare Gotta Get Paid, Son" button, or stop by my Patreon page and donate today!

Thursday, January 30, 2014

The Mary Sue: What It Is, And How To Avoid It

A quick announcement before we begin; the new anthology Shadows of a Fading World from Long Count Press went live today. This collection contains tales of dying worlds, and among them is my story "Paths of Iron and Blood". If you're interested, check it out here on Amazon.

Now then, where was I? Oh yes...

The Mary Sue

Mary Sues; even if you don't know the name, you know these characters. They're the youngest, the smartest, the prettiest, and they just have the cutest eyes and the most tragic back stories. Everyone loves them, and those who don't hate them only out of jealousy and spite.

These characters are, no exaggeration intended, the things editors see in their nightmares.

And this. Editors have nightmares about this.
Some authors strain with every fiber of their being to avoid creating these types of characters. Some of us are in denial about the problems with our own, imaginary children and won't see them until beta readers set our manuscripts on fire on our front lawns in protest. To avoid this, there are some easy ways to make sure all your characters, not just your leads, avoid becoming one of these shallow gateways to wish fulfillment.

Step One: Take the Test

There are dozens of tests out on the Internet which can give you feedback on how much of a Mary Sue your character is or isn't. One of the most reliable tests I've come across is the Universal Mary Sue Litmus Test, which can be found here. Running your character through this test should always be your first step, even if you're positive he or she is clean.

Step Two: Scrub Off Some of The Special

Your characters are not beautiful, unique snowflakes; they're people. Every person, and every character, has a list of abilities, skills, and a history that's led them to become who they are in this moment. Even the waiter whose name we never learn on page 75. However, if your character is a little too remarkable for the world you've created, a lot of readers are going to get turned off right quick.

Guess which section is responsible for this?
Here's a little history lesson for you. The Mary Sue, according to the eminently reliable source of a Wikipedia article, is the direct result of Star Trek fan fiction. The actual character by the name of Mary Sue was created and published in the fanzine Menagerie #2 in a 1973 story titled "A Trekkie's Tale". This story set out to deliberately show how ridiculous a fifteen-and-a-half-year-old lieutenant, the youngest and brightest ever to graduate from the academy and to be given a field commission, was. This story was in response to a huge number of tales with similar self-insert characters who, despite their youth, were precocious enough to save the day in addition to getting in bed with canonical, adult-aged characters.

Firstly, I'm sure there's a regulation somewhere against that kind of thing in any navy. Second, no.

So, if your character scored too high on the Mary Sue Litmus Test (again, you can and should take it here), then you need to look at what makes him or her too special. Is the character too young to be established in a certain field? Does the character have impossible-colored hair, eyes, or other features which mark him or her out as obviously special and different? Has the character mastered some skill or discipline uncommon to the world, such as being a disciple of an ancient martial art known to a chosen few or being one of the most naturally talented spellcasters in existence?

Whatever it is, ask yourself if it's necessary to the character. For instance, does your lead have to be an ex-special forces soldier, or would simply being someone who served in the military do? Must this character have pink, blue, or fuchsia hair, or is it a minor, cosmetic thing that can be done away with without altering the story?

Step Three: Make Your Character Work For It

When you watch a lead guitarist shred on stage, an expert marksman put two rounds right next to each other at a half a mile in a high wind, or hear about someone who climbs buildings like a human fly, you see something amazing. What you don't see is the countless hours of practice, training, study, blood, sweat, and shouted swear words that went into that final product. You need to make the reader aware of how your character became what he or she is.


All right wuss, if you make good time I'll take the razor blades out of the grips.
That said, do not, I repeat, do not just list a character's bona fides up front; instead, show them gradually to the reader. I did a post about this here too, but examples always work best. So, say you have a character who is the most talented sorceress the realm has ever seen. Magic comes naturally to her, and she's able to weave spells that should be years beyond her with nary a thought.

That's boring. Even if a character is born with talent, that talent has to be beaten, hammered, and refined into real world skill. Anything worth having takes work.

Take the same character and the same power set, but this time show how hard she worked to be where she is. Have her use jargon unique to magic, and show how intimately she understands the process of manipulating the power. If she does it naturally, treat her more like an athlete than an academic. Point is, she's had to refine what she does to be that good. More importantly though, you need to show us how attaining that level of mastery has marked her worldview and her skill set. Perhaps she can weave fire with a single breath, but does she know how to dance? Maybe she can call lightning from a cloudless sky, but does she understand how to relate to other people? Especially people who don't see the world in terms of elements and power, but rather in terms of growing seasons and harvests?

By dedicating a character so fully to achieving mastery of one area, she has had to sacrifice learning in other areas. She may find it hard to understand the viewpoints of those who are not as learned as she is, or who can't perform even simple magic. You see this in everyday professions as well; what people do shapes their perceptions of the world. Police officers, even when they're off duty, pay attention to faces and movements just in case something goes wrong in their presence. Medical professionals may find it impossible not to see people as collections of tissues and bones, or symptoms and issues, even when they're at home or at a party. By showing us where a character lacks, we find it easier to accept where he or she succeeds.

Step Four: Take the Test Again

I already gave you the link twice. You're not getting it again.

At The End of The Day...

It's important to remember that not every character who looks like a Mary Sue really is one. Run characters like Batman, Morpheus, Doctor Who, and a dozen others through the test, and they'll be rated as irredeemable Mary Sue characters. People love them despite that rating, and they're all million-dollar institutions.

Why, you might ask? Is it because deep down people really love over-powered escapist fantasy? No. The reason any characters with ridiculous powers and trope-laden backgrounds are popular is because they're compelling. They have depth, emotion, and they suck the readers in. It's also very clear that these characters are their own people; they aren't just super-powered stand-ins for the author, the reader, or anyone else.


As always, thanks for dropping by the Literary Mercenary. Your patronage is appreciated, and if you want to help a little more feel free to drop by my Patreon page, or by clicking the "Shakespeare Gotta Get Paid, Son" button in the upper right hand corner. As always, feel free to follow my latest doings on Facebook or Tumblr.